11-24-2021, 12:45 AM
I'm sure we've all been aware of the shifting increase in popularity and use of the relatively new virtual reality platform over the past couple years. With professional (but as of now primarily) recreational use, one can only predict what this technology means for the future. Especially now that Mark Zuckerberg has recently made a giant push to pave the way forward for a new era of the Internet (the Metaverse) centering around this technology, one may be concerned.
As the Internet became mainstream in the early 90s-early 2000s, what came with it was a sort of revolution for the hacking culture. Not much of the public had an understanding of the Internet as many do now, and as such much of the technology and services were insecure and vulnerable to attacks, which where then abused and are now case studies. As time went on these services adapted, and for the most part hacking methods had to be altered and new ones created, all the while an increasing dependency was placed on these services, to the point we are at now where a large number of people's daily lives are dependent on the Internet, and that statement can be interpreted in many different ways.
This is arguably the dawn of a new era, this being the start of the Metaverse. With that being said, what can be foreseen regarding the types of shifts in hacking approach that will occur due to this new platform? With the widespread integration of sensory experiences and technology at a degree arguably never seen before, what are some of the types of groundbreaking malicious activities (malware) that could target virtual reality technology, and what are some other, more intricate and creative methods of hacking that could be invented as a result of this metaverse?
As the Internet became mainstream in the early 90s-early 2000s, what came with it was a sort of revolution for the hacking culture. Not much of the public had an understanding of the Internet as many do now, and as such much of the technology and services were insecure and vulnerable to attacks, which where then abused and are now case studies. As time went on these services adapted, and for the most part hacking methods had to be altered and new ones created, all the while an increasing dependency was placed on these services, to the point we are at now where a large number of people's daily lives are dependent on the Internet, and that statement can be interpreted in many different ways.
This is arguably the dawn of a new era, this being the start of the Metaverse. With that being said, what can be foreseen regarding the types of shifts in hacking approach that will occur due to this new platform? With the widespread integration of sensory experiences and technology at a degree arguably never seen before, what are some of the types of groundbreaking malicious activities (malware) that could target virtual reality technology, and what are some other, more intricate and creative methods of hacking that could be invented as a result of this metaverse?